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Chris Sims
Chris Sims
Environment Artist @ Raven Software
Scranton, PA, United States

Summary

I am self taught and extremely passionate about level design and environment art. I first started designing levels for the Source engine back in 2008. I have since transitioned to the Unreal engine where I continue to create my own environments. What I love about creating game environments is the opportunity to tell a compelling story the player can fully interact with. People would describe me as a self motivated and optimistic person who loves working in a team environment. I deeply value constructive criticism as it is an important aspect of growing as an artist.

Skills

Level DesignWorld BuildingWhite BoxingLightingHard Surface ModelingKitbashing

Software proficiency

Maya
Maya
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
World Machine
World Machine

Productions

    • Video Game
      Rogue Company
    • Year
      2022
    • Role
      Associate Environment Artist
    • Company
      Hi-Rez Studios