I am self taught and extremely passionate about level design and environment art. I first started designing levels for the Source engine back in 2008. I have since transitioned to the Unreal engine where I continue to create my own environments. What I love about creating game environments is the opportunity to tell a compelling story the player can fully interact with. People would describe me as a self motivated and optimistic person who loves working in a team environment. I deeply value constructive criticism as it is an important aspect of growing as an artist.