This is an environment based on the ghost town of Kolmanskop. An abandoned mining town in the Namib desert where all of the buildings are filled with sand. I thought it would be a very interesting and unique location to recreate in Unreal Engine 4. My workflow consisted of starting with a clean, intact hallway before slowly building up the sand and damage over time. This method helped to create a believable scene as the decay and sand build up feels more natural. This environment was featured on 80 Level where I provided an extended breakdown. Check it out here: https://80.lv/articles/building-a-desert-scene-with-modular-kit-trim-sheets/
Music Credits: Tanaris soundtrack from World of Warcraft.

This environment was featured on 80 Level where I provided an extended breakdown. Check it out here: https://80.lv/articles/building-a-desert-scene-with-modular-kit-trim-sheets/